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	<title>Comments on: Texture Atlas Maker</title>
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	<link>http://richardjdare.com/blog/2009/08/texture-atlas-maker/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=texture-atlas-maker</link>
	<description>Games, Ideas, Imagination</description>
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		<title>By: Dr.JohnSmith</title>
		<link>http://richardjdare.com/blog/2009/08/texture-atlas-maker/#comment-71428</link>
		<dc:creator><![CDATA[Dr.JohnSmith]]></dc:creator>
		<pubDate>Sun, 03 Mar 2019 01:38:21 +0000</pubDate>
		<guid isPermaLink="false">http://richardjdare.com/blog/?p=28#comment-71428</guid>
		<description><![CDATA[I love Atlas Maker! Except for one small flaw. For the love of God, I cannot make Atlas Maker put the files in order based on number. I have tried labeling the files 01, 02, 03, 04, 05 ,06, 07, 08 ,09 ,10...It always takes the 10th file and places it as the 2nd file!? Why!? How does this make any sense? Obviously this program is not capable of recognizing the difference between 01 and 10...Please God help those of us who have animations that are longer then 9 frames. Like 10, or 20!]]></description>
		<content:encoded><![CDATA[<p>I love Atlas Maker! Except for one small flaw. For the love of God, I cannot make Atlas Maker put the files in order based on number. I have tried labeling the files 01, 02, 03, 04, 05 ,06, 07, 08 ,09 ,10&#8230;It always takes the 10th file and places it as the 2nd file!? Why!? How does this make any sense? Obviously this program is not capable of recognizing the difference between 01 and 10&#8230;Please God help those of us who have animations that are longer then 9 frames. Like 10, or 20!</p>
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	<item>
		<title>By: Carli</title>
		<link>http://richardjdare.com/blog/2009/08/texture-atlas-maker/#comment-66048</link>
		<dc:creator><![CDATA[Carli]]></dc:creator>
		<pubDate>Tue, 12 Jan 2016 07:57:43 +0000</pubDate>
		<guid isPermaLink="false">http://richardjdare.com/blog/?p=28#comment-66048</guid>
		<description><![CDATA[Ah, i see. Well tha&#039;ts not too tricky at all!&quot;]]></description>
		<content:encoded><![CDATA[<p>Ah, i see. Well tha&#8217;ts not too tricky at all!&#8221;</p>
]]></content:encoded>
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	<item>
		<title>By: admin</title>
		<link>http://richardjdare.com/blog/2009/08/texture-atlas-maker/#comment-26203</link>
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Sat, 24 Nov 2012 14:25:45 +0000</pubDate>
		<guid isPermaLink="false">http://richardjdare.com/blog/?p=28#comment-26203</guid>
		<description><![CDATA[I&#039;ve just released a new version of AtlasMaker with many new features.
http://richardjdare.com/blog/2012/11/atlasmaker-0-7-make-texture-atlases-in-photoshop/]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve just released a new version of AtlasMaker with many new features.<br />
<a href="http://richardjdare.com/blog/2012/11/atlasmaker-0-7-make-texture-atlases-in-photoshop/" rel="nofollow">http://richardjdare.com/blog/2012/11/atlasmaker-0-7-make-texture-atlases-in-photoshop/</a></p>
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	</item>
	<item>
		<title>By: CSS Sprites וכלים מעולים להכנתם &#124; פיקסל פרפקט מגזין</title>
		<link>http://richardjdare.com/blog/2009/08/texture-atlas-maker/#comment-13149</link>
		<dc:creator><![CDATA[CSS Sprites וכלים מעולים להכנתם &#124; פיקסל פרפקט מגזין]]></dc:creator>
		<pubDate>Tue, 24 Jan 2012 09:18:52 +0000</pubDate>
		<guid isPermaLink="false">http://richardjdare.com/blog/?p=28#comment-13149</guid>
		<description><![CDATA[[...] 1. Texture Atlas Maker [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] 1. Texture Atlas Maker [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ramdac</title>
		<link>http://richardjdare.com/blog/2009/08/texture-atlas-maker/#comment-8510</link>
		<dc:creator><![CDATA[Ramdac]]></dc:creator>
		<pubDate>Wed, 14 Sep 2011 15:30:58 +0000</pubDate>
		<guid isPermaLink="false">http://richardjdare.com/blog/?p=28#comment-8510</guid>
		<description><![CDATA[Another thing I&#039;ve noticed is that you cant enter a path directly into the textbox, you have to use the button and move to the path, since it doesn&#039;t save the path this gets annoying quite fast :)]]></description>
		<content:encoded><![CDATA[<p>Another thing I&#8217;ve noticed is that you cant enter a path directly into the textbox, you have to use the button and move to the path, since it doesn&#8217;t save the path this gets annoying quite fast <img src="http://richardjdare.com/blog/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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	<item>
		<title>By: Ramdac</title>
		<link>http://richardjdare.com/blog/2009/08/texture-atlas-maker/#comment-8490</link>
		<dc:creator><![CDATA[Ramdac]]></dc:creator>
		<pubDate>Wed, 14 Sep 2011 07:52:25 +0000</pubDate>
		<guid isPermaLink="false">http://richardjdare.com/blog/?p=28#comment-8490</guid>
		<description><![CDATA[Thanks for the fast reply!, thought it was easier to detect, but I suppose i have to do it the &quot;hard&quot; way :D

What&#039;s new in the upcoming patch?]]></description>
		<content:encoded><![CDATA[<p>Thanks for the fast reply!, thought it was easier to detect, but I suppose i have to do it the &#8220;hard&#8221; way 😀</p>
<p>What&#8217;s new in the upcoming patch?</p>
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	<item>
		<title>By: admin</title>
		<link>http://richardjdare.com/blog/2009/08/texture-atlas-maker/#comment-8476</link>
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Tue, 13 Sep 2011 21:04:24 +0000</pubDate>
		<guid isPermaLink="false">http://richardjdare.com/blog/?p=28#comment-8476</guid>
		<description><![CDATA[Hi Ramdac, glad you like the script. I will have a new version out soon. I like your suggestion, but photoshop scripts can&#039;t access the pixel data within images, so there&#039;s no easy way to find out if an image contains alpha information. 

I&#039;ll have a think about it, there might be some strange, roundabout way of accomplishing it!
 To get round it, I&#039;d put my alpha blended images in one directory, and other sprites in another, and make 2 atlases.

 I don&#039;t know how easy that would be for you. In my own work my sprites are usually one kind or the other, making it easy to split them up into different batches before running the script.]]></description>
		<content:encoded><![CDATA[<p>Hi Ramdac, glad you like the script. I will have a new version out soon. I like your suggestion, but photoshop scripts can&#8217;t access the pixel data within images, so there&#8217;s no easy way to find out if an image contains alpha information. </p>
<p>I&#8217;ll have a think about it, there might be some strange, roundabout way of accomplishing it!<br />
 To get round it, I&#8217;d put my alpha blended images in one directory, and other sprites in another, and make 2 atlases.</p>
<p> I don&#8217;t know how easy that would be for you. In my own work my sprites are usually one kind or the other, making it easy to split them up into different batches before running the script.</p>
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	<item>
		<title>By: Ramdac</title>
		<link>http://richardjdare.com/blog/2009/08/texture-atlas-maker/#comment-8465</link>
		<dc:creator><![CDATA[Ramdac]]></dc:creator>
		<pubDate>Tue, 13 Sep 2011 14:04:34 +0000</pubDate>
		<guid isPermaLink="false">http://richardjdare.com/blog/?p=28#comment-8465</guid>
		<description><![CDATA[Hello, thanks for a really nice and useful script!
One feature I was thinking about is to be able to group pictures by alpha mode, so you can have one atlas for objects that doesn&#039;t use alpha one for the ones using it. This would be really helpful since some texture compression&#039;s (ETC for example) doesn&#039;t have alpha support.]]></description>
		<content:encoded><![CDATA[<p>Hello, thanks for a really nice and useful script!<br />
One feature I was thinking about is to be able to group pictures by alpha mode, so you can have one atlas for objects that doesn&#8217;t use alpha one for the ones using it. This would be really helpful since some texture compression&#8217;s (ETC for example) doesn&#8217;t have alpha support.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>http://richardjdare.com/blog/2009/08/texture-atlas-maker/#comment-747</link>
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Thu, 01 Jul 2010 22:11:35 +0000</pubDate>
		<guid isPermaLink="false">http://richardjdare.com/blog/?p=28#comment-747</guid>
		<description><![CDATA[Thanks Breno, thats a good idea, I&#039;ll see what I can figure out.]]></description>
		<content:encoded><![CDATA[<p>Thanks Breno, thats a good idea, I&#8217;ll see what I can figure out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Breno</title>
		<link>http://richardjdare.com/blog/2009/08/texture-atlas-maker/#comment-744</link>
		<dc:creator><![CDATA[Breno]]></dc:creator>
		<pubDate>Thu, 01 Jul 2010 17:07:52 +0000</pubDate>
		<guid isPermaLink="false">http://richardjdare.com/blog/?p=28#comment-744</guid>
		<description><![CDATA[Hi Richard, great job, awesome script :) One thing I&#039;ve missed though, is the ability to get the frames sorted out in the final atlas in a specific order. Unity3D for instance, uses a &quot;human-reading&quot; style - left-to-right, top-to-bottom) to automatically identify individual frames in a given atlas, which is majorly useful for particle systems with animated sprites. Supposing such an one-click option isn&#039;t as easy as it sounds (generally it isn&#039;t), couldn&#039;t you add an option to re-read the coordinates from the generated XML and then re-organize the layers using that data? Thanks again!]]></description>
		<content:encoded><![CDATA[<p>Hi Richard, great job, awesome script <img src="http://richardjdare.com/blog/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /> One thing I&#8217;ve missed though, is the ability to get the frames sorted out in the final atlas in a specific order. Unity3D for instance, uses a &#8220;human-reading&#8221; style &#8211; left-to-right, top-to-bottom) to automatically identify individual frames in a given atlas, which is majorly useful for particle systems with animated sprites. Supposing such an one-click option isn&#8217;t as easy as it sounds (generally it isn&#8217;t), couldn&#8217;t you add an option to re-read the coordinates from the generated XML and then re-organize the layers using that data? Thanks again!</p>
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