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	<title>Comments for richardjdare.com</title>
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	<link>http://richardjdare.com</link>
	<description>Games, Ideas, Imagination</description>
	<lastBuildDate>Wed, 29 May 2024 17:41:59 +0000</lastBuildDate>
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		<title>Comment on What are the capabilities of an old Commodore that modern personal computers (PCs) don&#8217;t have? by Mario</title>
		<link>http://richardjdare.com/blog/2023/04/what-are-the-capabilities-of-an-old-commodore-that-modern-personal-computers-pcs-dont-have/#comment-121347</link>
		<dc:creator><![CDATA[Mario]]></dc:creator>
		<pubDate>Wed, 29 May 2024 17:41:59 +0000</pubDate>
		<guid isPermaLink="false">http://richardjdare.com/?p=1749#comment-121347</guid>
		<description><![CDATA[I was idly Googling the web and ran into your blog. I was never involved much with Amiga, but admire the exquisite design that went into it over the years, as you illustrate in regard to both hardware and software capabilities. Interesting reading!]]></description>
		<content:encoded><![CDATA[<p>I was idly Googling the web and ran into your blog. I was never involved much with Amiga, but admire the exquisite design that went into it over the years, as you illustrate in regard to both hardware and software capabilities. Interesting reading!</p>
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		<title>Comment on Lost games: Ancient Mariner by Martin</title>
		<link>http://richardjdare.com/blog/2013/11/lost-games-ancient-mariner/#comment-78929</link>
		<dc:creator><![CDATA[Martin]]></dc:creator>
		<pubDate>Wed, 03 Mar 2021 22:14:13 +0000</pubDate>
		<guid isPermaLink="false">http://richardjdare.com/blog/?p=1063#comment-78929</guid>
		<description><![CDATA[Oh, memories. I was so blown away when I got that C&amp;VG issue.

Nice to hear from someone who worked on the game. But I would love to know what the artists do nowadays. A beautiful game for the time, but I must say the map picture was easily my favorite. Followed by the issue cover - the skeleton with the dice.]]></description>
		<content:encoded><![CDATA[<p>Oh, memories. I was so blown away when I got that C&amp;VG issue.</p>
<p>Nice to hear from someone who worked on the game. But I would love to know what the artists do nowadays. A beautiful game for the time, but I must say the map picture was easily my favorite. Followed by the issue cover &#8211; the skeleton with the dice.</p>
]]></content:encoded>
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		<title>Comment on AtlasMaker 0.7 &#8211; Make Texture Atlases in Photoshop by Adeel</title>
		<link>http://richardjdare.com/blog/2012/11/atlasmaker-0-7-make-texture-atlases-in-photoshop/#comment-71796</link>
		<dc:creator><![CDATA[Adeel]]></dc:creator>
		<pubDate>Wed, 04 Sep 2019 09:05:54 +0000</pubDate>
		<guid isPermaLink="false">http://richardjdare.com/blog/?p=559#comment-71796</guid>
		<description><![CDATA[I have faced this problems multiple times. I usually make the grid size of 8192 that has 8x8 rows and columns.
Whenever it starts sequencing the frames wrongly, I offset the layers a little bit in After Effects, for example: If there is an animated background or text, I offset it in the timeline and re-render it like (name_###).
This works every time.
Good day]]></description>
		<content:encoded><![CDATA[<p>I have faced this problems multiple times. I usually make the grid size of 8192 that has 8&#215;8 rows and columns.<br />
Whenever it starts sequencing the frames wrongly, I offset the layers a little bit in After Effects, for example: If there is an animated background or text, I offset it in the timeline and re-render it like (name_###).<br />
This works every time.<br />
Good day</p>
]]></content:encoded>
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		<title>Comment on AtlasMaker 0.7 &#8211; Make Texture Atlases in Photoshop by Richard Dare</title>
		<link>http://richardjdare.com/blog/2012/11/atlasmaker-0-7-make-texture-atlases-in-photoshop/#comment-71431</link>
		<dc:creator><![CDATA[Richard Dare]]></dc:creator>
		<pubDate>Sun, 03 Mar 2019 09:47:47 +0000</pubDate>
		<guid isPermaLink="false">http://richardjdare.com/blog/?p=559#comment-71431</guid>
		<description><![CDATA[This is one of the oldest bugbears in computer graphics! The problem is, when you order files alphabetically, &quot;10&quot; is not a number, but a &quot;word&quot; that starts with the symbol &quot;1&quot; which comes before the symbol &quot;9&quot;. The quick fix is to name your files &quot;001.jpg 002.jpg 009.jpg 010.jpg etc. and always have a leading zero. 3d rendering programs often have this option built-in for naming multiple frames for this reason. I will have a look for a programmatic fix. I *think* the ordering is performed by Photoshop or the operating system. Maybe it provides a &quot;natural&quot; sort. I&#039;ll see what I can find out.]]></description>
		<content:encoded><![CDATA[<p>This is one of the oldest bugbears in computer graphics! The problem is, when you order files alphabetically, &#8220;10&#8221; is not a number, but a &#8220;word&#8221; that starts with the symbol &#8220;1&#8221; which comes before the symbol &#8220;9&#8221;. The quick fix is to name your files &#8220;001.jpg 002.jpg 009.jpg 010.jpg etc. and always have a leading zero. 3d rendering programs often have this option built-in for naming multiple frames for this reason. I will have a look for a programmatic fix. I *think* the ordering is performed by Photoshop or the operating system. Maybe it provides a &#8220;natural&#8221; sort. I&#8217;ll see what I can find out.</p>
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		<title>Comment on AtlasMaker 0.7 &#8211; Make Texture Atlases in Photoshop by Dr.JohnSmith</title>
		<link>http://richardjdare.com/blog/2012/11/atlasmaker-0-7-make-texture-atlases-in-photoshop/#comment-71429</link>
		<dc:creator><![CDATA[Dr.JohnSmith]]></dc:creator>
		<pubDate>Sun, 03 Mar 2019 01:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://richardjdare.com/blog/?p=559#comment-71429</guid>
		<description><![CDATA[I love Atlas Maker! Except for one small flaw. For the love of God, I cannot make Atlas Maker put the files in order based on number. I have tried labeling the files 01, 02, 03, 04, 05 ,06, 07, 08 ,09 ,10...It always takes the 10th file and places it as the 2nd file!? Why!? How does this make any sense? Obviously this program is not capable of recognizing the difference between 01 and 10...Please God help those of us who have animations that are longer then 9 frames. Like 10, or 20! What is the secret to making a Tile Grid with 10+ files?]]></description>
		<content:encoded><![CDATA[<p>I love Atlas Maker! Except for one small flaw. For the love of God, I cannot make Atlas Maker put the files in order based on number. I have tried labeling the files 01, 02, 03, 04, 05 ,06, 07, 08 ,09 ,10&#8230;It always takes the 10th file and places it as the 2nd file!? Why!? How does this make any sense? Obviously this program is not capable of recognizing the difference between 01 and 10&#8230;Please God help those of us who have animations that are longer then 9 frames. Like 10, or 20! What is the secret to making a Tile Grid with 10+ files?</p>
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	<item>
		<title>Comment on Texture Atlas Maker by Dr.JohnSmith</title>
		<link>http://richardjdare.com/blog/2009/08/texture-atlas-maker/#comment-71428</link>
		<dc:creator><![CDATA[Dr.JohnSmith]]></dc:creator>
		<pubDate>Sun, 03 Mar 2019 01:38:21 +0000</pubDate>
		<guid isPermaLink="false">http://richardjdare.com/blog/?p=28#comment-71428</guid>
		<description><![CDATA[I love Atlas Maker! Except for one small flaw. For the love of God, I cannot make Atlas Maker put the files in order based on number. I have tried labeling the files 01, 02, 03, 04, 05 ,06, 07, 08 ,09 ,10...It always takes the 10th file and places it as the 2nd file!? Why!? How does this make any sense? Obviously this program is not capable of recognizing the difference between 01 and 10...Please God help those of us who have animations that are longer then 9 frames. Like 10, or 20!]]></description>
		<content:encoded><![CDATA[<p>I love Atlas Maker! Except for one small flaw. For the love of God, I cannot make Atlas Maker put the files in order based on number. I have tried labeling the files 01, 02, 03, 04, 05 ,06, 07, 08 ,09 ,10&#8230;It always takes the 10th file and places it as the 2nd file!? Why!? How does this make any sense? Obviously this program is not capable of recognizing the difference between 01 and 10&#8230;Please God help those of us who have animations that are longer then 9 frames. Like 10, or 20!</p>
]]></content:encoded>
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	<item>
		<title>Comment on AtlasMaker 0.7 &#8211; Make Texture Atlases in Photoshop by Volkan Töre</title>
		<link>http://richardjdare.com/blog/2012/11/atlasmaker-0-7-make-texture-atlases-in-photoshop/#comment-70788</link>
		<dc:creator><![CDATA[Volkan Töre]]></dc:creator>
		<pubDate>Sat, 10 Mar 2018 19:19:52 +0000</pubDate>
		<guid isPermaLink="false">http://richardjdare.com/blog/?p=559#comment-70788</guid>
		<description><![CDATA[Thank you for your wonderful script. 
I wish you best of all.]]></description>
		<content:encoded><![CDATA[<p>Thank you for your wonderful script.<br />
I wish you best of all.</p>
]]></content:encoded>
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		<title>Comment on Lost games: Ancient Mariner by Richard Dare</title>
		<link>http://richardjdare.com/blog/2013/11/lost-games-ancient-mariner/#comment-70502</link>
		<dc:creator><![CDATA[Richard Dare]]></dc:creator>
		<pubDate>Tue, 31 Oct 2017 10:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://richardjdare.com/blog/?p=1063#comment-70502</guid>
		<description><![CDATA[Hi Craig, sorry it took so long to approve your comment, I&#039;ve had a busy couple of weeks and have been neglecting the site :)

richard]]></description>
		<content:encoded><![CDATA[<p>Hi Craig, sorry it took so long to approve your comment, I&#8217;ve had a busy couple of weeks and have been neglecting the site <img src="http://richardjdare.com/blog/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>richard</p>
]]></content:encoded>
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		<title>Comment on Lost games: Ancient Mariner by Craig Mansfield</title>
		<link>http://richardjdare.com/blog/2013/11/lost-games-ancient-mariner/#comment-70480</link>
		<dc:creator><![CDATA[Craig Mansfield]]></dc:creator>
		<pubDate>Thu, 26 Oct 2017 00:01:48 +0000</pubDate>
		<guid isPermaLink="false">http://richardjdare.com/blog/?p=1063#comment-70480</guid>
		<description><![CDATA[I was so excited about this game.
So much so, that I still remember it 30 years later, and wonder what happened to it.
It just disappeared.

:)]]></description>
		<content:encoded><![CDATA[<p>I was so excited about this game.<br />
So much so, that I still remember it 30 years later, and wonder what happened to it.<br />
It just disappeared.</p>
<p><img src="http://richardjdare.com/blog/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
]]></content:encoded>
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		<title>Comment on Lost games: Ancient Mariner by Richard Dare</title>
		<link>http://richardjdare.com/blog/2013/11/lost-games-ancient-mariner/#comment-70217</link>
		<dc:creator><![CDATA[Richard Dare]]></dc:creator>
		<pubDate>Thu, 03 Aug 2017 14:39:03 +0000</pubDate>
		<guid isPermaLink="false">http://richardjdare.com/blog/?p=1063#comment-70217</guid>
		<description><![CDATA[Hi, Thanks, I will send him a message. Time to resurrect my LinkedIn account!]]></description>
		<content:encoded><![CDATA[<p>Hi, Thanks, I will send him a message. Time to resurrect my LinkedIn account!</p>
]]></content:encoded>
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