I’ve been feeling rough this weekend so I decided to work on one of the easy jobs that I’ve been neglecting during Toxin’s development; finishing.
Creating good looking graphics for an abstract game like Toxin is harder than it first appears. Not only are your images stripped bare of most signifying.
August 2016 Update: AtlasMaker is now on Github: https://github.com/richardjdare/Atlasmaker In game development it is common to have hundreds if not thousands of texture maps and animation.
This is just a quick update for everyone wanting to know what’s happening with AtlasMaker. I have a new version planned, but I’m not quite.
**2012 UPDATE**: I have released a new version of AtlasMaker with many more features. Check it out here! As I promised last time, here is.
One of the most common and tedious tasks in 2D game development is making sprite sheets from dozens or often hundreds of individual image files..