processing

Making a heat map effect for Toxin

June 20, 2013 0 Comments

As you might already know my forthcoming iOS game, Toxin involves shooting rapidly dividing toxic cells which eventually fill the playfield or burst to spawn.

Toxin – Creating sprites in Processing

November 18, 2012 0 Comments

One of the most powerful graphical tools I am using to make Toxin is Processing, a Java based platform used to create generative art. Processing.

Toxin Graphics – Introduction

November 3, 2012 0 Comments

It has taken me a long time and a lot of experimentation to get the graphics right for Toxin. When I began, I didn’t really.