programming

Oculus Rift DK2 first impressions

October 24, 2014 0 Comments

  Last week I received my Oculus Rift DK2 headset which I ordered back in August. I had my eye on the Oculus DK1, the.

Making a heat map effect for Toxin

June 20, 2013 0 Comments

As you might already know my forthcoming iOS game, Toxin involves shooting rapidly dividing toxic cells which eventually fill the playfield or burst to spawn.

Toxin – Advanced Sprite Techniques

March 24, 2013 0 Comments

Creating good looking graphics for an abstract game like Toxin is harder than it first appears. Not only are your images stripped bare of most signifying.

Toxin – Creating sprites in Processing

November 18, 2012 0 Comments

One of the most powerful graphical tools I am using to make Toxin is Processing, a Java based platform used to create generative art. Processing.

Programming Toxin – Making Levels

October 25, 2012 0 Comments

Nearly everyone who asks me about game development will begin with the question, “How do you create levels?” The main way of going about it.

Programming Toxin – Part One

October 19, 2012 0 Comments

Over the next few posts I want to write a bit about how my first iPhone game, Toxin, is being developed. Although I’ve been programming.

Toxin for iPhone and iPod Touch

October 13, 2012 0 Comments

Its time to introduce my forthcoming game, Toxin! It’s my first game since 2003, and has been in development for erm, *too long*. I can’t.

New Website – toxingame.com

July 12, 2012 0 Comments

The website for my forthcoming iOS game, Toxin, has gone live today. Its just a teaser at the moment. I’ll add more details as the.

Getting the size of a PNG without loading it

October 9, 2010 1 Comment

My current iPhone game (more info coming soon, I promise!) has a resource system that allows me to load texture maps when I need them.