programming

bb2-mode – Edit Blitz Basic II code in Emacs

May 22, 2017 0 Comments

For the past couple of months I’ve been messing about with some retro-programming, working on a little game in Blitz Basic II for the Commodore.

Making a heat map effect for Toxin

June 20, 2013 0 Comments

As you might already know my forthcoming iOS game, Toxin involves shooting rapidly dividing toxic cells which eventually fill the playfield or burst to spawn.

The Next Photoshop

February 24, 2013 0 Comments

If you’ve read this blog for very long you’ll know that I am a big fan of Photoshop scripting and procedural graphics. Toxin, the iPhone.

Programming Toxin – Part One

October 19, 2012 0 Comments

Over the next few posts I want to write a bit about how my first iPhone game, Toxin, is being developed. Although I’ve been programming.

Toxin – Coming Soon

June 10, 2011 0 Comments

This is the titlescreen of Toxin, my first iPhone game. It was only supposed to be a warm-up; a short project to help me get.

Getting the size of a PNG without loading it

October 9, 2010 1 Comment

My current iPhone game (more info coming soon, I promise!) has a resource system that allows me to load texture maps when I need them.