I finished Antigen this afternoon and uploaded it to the App Store. As soon as it gets Apple approval, I will prepare for launch! Now I.
As you might already know my forthcoming iOS game, Toxin involves shooting rapidly dividing toxic cells which eventually fill the playfield or burst to spawn.
I’ve been feeling rough this weekend so I decided to work on one of the easy jobs that I’ve been neglecting during Toxin’s development; finishing.
Creating good looking graphics for an abstract game like Toxin is harder than it first appears. Not only are your images stripped bare of most signifying.
In game development it is common to have hundreds if not thousands of texture maps and animation frames in a single project. Keeping track of.
One of the most powerful graphical tools I am using to make Toxin is Processing, a Java based platform used to create generative art. Processing.
It has taken me a long time and a lot of experimentation to get the graphics right for Toxin. When I began, I didn’t really.
Its time to introduce my forthcoming game, Toxin! It’s my first game since 2003, and has been in development for erm, *too long*. I can’t.
This is the titlescreen of Toxin, my first iPhone game. It was only supposed to be a warm-up; a short project to help me get.
My current iPhone game (more info coming soon, I promise!) has a resource system that allows me to load texture maps when I need them.