game development

Oculus Rift DK2 first impressions

October 24, 2014 0 Comments

  Last week I received my Oculus Rift DK2 headset which I ordered back in August. I had my eye on the Oculus DK1, the.

Antigen is complete!

May 18, 2014 0 Comments

I finished Antigen this afternoon and uploaded it to the App Store. As soon as it gets Apple approval, I will prepare for launch! Now I.

Making a heat map effect for Toxin

June 20, 2013 0 Comments

As you might already know my forthcoming iOS game, Toxin involves shooting rapidly dividing toxic cells which eventually fill the playfield or burst to spawn.

Using a 19 year old art program for IPhone development

April 14, 2013 1 Comment

I’ve been feeling rough this weekend so I decided to work on one of the easy jobs that I’ve been neglecting during Toxin’s development; finishing.

Toxin – Advanced Sprite Techniques

March 24, 2013 0 Comments

Creating good looking graphics for an abstract game like Toxin is harder than it first appears. Not only are your images stripped bare of most signifying.

AtlasMaker 0.7 – Make Texture Atlases in Photoshop

November 24, 2012 63 Comments

August 2016 Update: AtlasMaker is now on Github: https://github.com/richardjdare/Atlasmaker In game development it is common to have hundreds if not thousands of texture maps and animation.

Toxin – Creating sprites in Processing

November 18, 2012 0 Comments

One of the most powerful graphical tools I am using to make Toxin is Processing, a Java based platform used to create generative art. Processing.

Toxin Graphics – Introduction

November 3, 2012 0 Comments

It has taken me a long time and a lot of experimentation to get the graphics right for Toxin. When I began, I didn’t really.

Toxin for iPhone and iPod Touch

October 13, 2012 0 Comments

Its time to introduce my forthcoming game, Toxin! It’s my first game since 2003, and has been in development for erm, *too long*. I can’t.

Toxin – Coming Soon

June 10, 2011 0 Comments

This is the titlescreen of Toxin, my first iPhone game. It was only supposed to be a warm-up; a short project to help me get.