My current iPhone game (more info coming soon, I promise!) has a resource system that allows me to load texture maps when I need them.
This is just a quick update for everyone wanting to know what’s happening with AtlasMaker. I have a new version planned, but I’m not quite.
**2012 UPDATE**: I have released a new version of AtlasMaker with many more features. Check it out here! As I promised last time, here is.
One of the most common and tedious tasks in 2D game development is making sprite sheets from dozens or often hundreds of individual image files..