I’ve been feeling rough this weekend so I decided to work on one of the easy jobs that I’ve been neglecting during Toxin’s development; finishing.
Creating good looking graphics for an abstract game like Toxin is harder than it first appears. Not only are your images stripped bare of most signifying.
If you’ve read this blog for very long you’ll know that I am a big fan of Photoshop scripting and procedural graphics. Toxin, the iPhone.
August 2016 Update: AtlasMaker is now on Github: https://github.com/richardjdare/Atlasmaker In game development it is common to have hundreds if not thousands of texture maps and animation.
This is just a quick update for everyone wanting to know what’s happening with AtlasMaker. I have a new version planned, but I’m not quite.
**2012 UPDATE**: I have released a new version of AtlasMaker with many more features. Check it out here! As I promised last time, here is.
One of the most common and tedious tasks in 2D game development is making sprite sheets from dozens or often hundreds of individual image files..