photoshop

Using a 19 year old art program for IPhone development

April 14, 2013 0 Comments

I’ve been feeling rough this weekend so I decided to work on one of the easy jobs that I’ve been neglecting during Toxin’s development; finishing.

Toxin – Advanced Sprite Techniques

March 24, 2013 0 Comments

Creating good looking graphics for an abstract game like Toxin is harder than it first appears. Not only are your images stripped bare of most signifying.

The Next Photoshop

February 24, 2013 0 Comments

If you’ve read this blog for very long you’ll know that I am a big fan of Photoshop scripting and procedural graphics. Toxin, the iPhone.

AtlasMaker 0.7 – Make Texture Atlases in Photoshop

November 24, 2012 44 Comments

In game development it is common to have hundreds if not thousands of texture maps and animation frames in a single project. Keeping track of.

AtlasMaker News

May 4, 2010 3 Comments

This is just a quick update for everyone wanting to know what’s happening with AtlasMaker. I have a new version planned, but I’m not quite.

Texture Atlas Maker

August 18, 2009 27 Comments

**2012 UPDATE**: I have released a new version of AtlasMaker with many more features.  Check it out here! As I promised last time, here is.

SpriteGrabber – Photoshop Scripting for Game Development

June 9, 2009 4 Comments

One of the most common and tedious tasks in 2D game development is making sprite sheets from dozens or often hundreds of individual image files..