Antigen is now available!

June 2, 2014 0 Comments

As of today, Antigen is available to buy on the app store!  Will be back later with a slightly more detailed post:)

Antigen is complete!

May 18, 2014 0 Comments

I finished Antigen this afternoon and uploaded it to the App Store. As soon as it gets Apple approval, I will prepare for launch! Now I.

Toxin is renamed to Antigen – coming soon

May 6, 2014 0 Comments

Sorry I haven’t been posting lately, I have been very busy finishing off Toxin, or Antigen as it is now called. Unfortunately I had to.

Making a heat map effect for Toxin

June 20, 2013 0 Comments

As you might already know my forthcoming iOS game, Toxin involves shooting rapidly dividing toxic cells which eventually fill the playfield or burst to spawn.

Using a 19 year old art program for IPhone development

April 14, 2013 1 Comment

I’ve been feeling rough this weekend so I decided to work on one of the easy jobs that I’ve been neglecting during Toxin’s development; finishing.

Toxin – Advanced Sprite Techniques

March 24, 2013 0 Comments

Creating good looking graphics for an abstract game like Toxin is harder than it first appears. Not only are your images stripped bare of most signifying.

Toxin – Creating sprites in Processing

November 18, 2012 0 Comments

One of the most powerful graphical tools I am using to make Toxin is Processing, a Java based platform used to create generative art. Processing.

Toxin Graphics – Introduction

November 3, 2012 0 Comments

It has taken me a long time and a lot of experimentation to get the graphics right for Toxin. When I began, I didn’t really.

Programming Toxin – Making Levels

October 25, 2012 0 Comments

Nearly everyone who asks me about game development will begin with the question, “How do you create levels?” The main way of going about it.

Programming Toxin – Part One

October 19, 2012 0 Comments

Over the next few posts I want to write a bit about how my first iPhone game, Toxin, is being developed. Although I’ve been programming.