As of today, Antigen is available to buy on the app store! Will be back later with a slightly more detailed post:)
I finished Antigen this afternoon and uploaded it to the App Store. As soon as it gets Apple approval, I will prepare for launch! Now I.
As you might already know my forthcoming iOS game, Toxin involves shooting rapidly dividing toxic cells which eventually fill the playfield or burst to spawn.
I’ve been feeling rough this weekend so I decided to work on one of the easy jobs that I’ve been neglecting during Toxin’s development; finishing.
Creating good looking graphics for an abstract game like Toxin is harder than it first appears. Not only are your images stripped bare of most signifying.
August 2016 Update: AtlasMaker is now on Github: https://github.com/richardjdare/Atlasmaker In game development it is common to have hundreds if not thousands of texture maps and animation.
One of the most powerful graphical tools I am using to make Toxin is Processing, a Java based platform used to create generative art. Processing.
It has taken me a long time and a lot of experimentation to get the graphics right for Toxin. When I began, I didn’t really.
Nearly everyone who asks me about game development will begin with the question, “How do you create levels?” The main way of going about it.
Over the next few posts I want to write a bit about how my first iPhone game, Toxin, is being developed. Although I’ve been programming.