I’ve been feeling rough this weekend so I decided to work on one of the easy jobs that I’ve been neglecting during Toxin’s development; finishing.
If you’ve read this blog for very long you’ll know that I am a big fan of Photoshop scripting and procedural graphics. Toxin, the iPhone.
August 2016 Update: AtlasMaker is now on Github: https://github.com/richardjdare/Atlasmaker In game development it is common to have hundreds if not thousands of texture maps and animation.
It has taken me a long time and a lot of experimentation to get the graphics right for Toxin. When I began, I didn’t really.