processing

Making a heat map effect for Toxin

June 20, 2013 0 Comments

As you might already know my forthcoming iOS game, Toxin involves shooting rapidly dividing toxic cells which eventually fill the playfield or burst to spawn.

The Next Photoshop

February 24, 2013 0 Comments

If you’ve read this blog for very long you’ll know that I am a big fan of Photoshop scripting and procedural graphics. Toxin, the iPhone.

Toxin – Creating sprites in Processing

November 18, 2012 0 Comments

One of the most powerful graphical tools I am using to make Toxin is Processing, a Java based platform used to create generative art. Processing.

Toxin Graphics – Introduction

November 3, 2012 0 Comments

It has taken me a long time and a lot of experimentation to get the graphics right for Toxin. When I began, I didn’t really.