As you might already know my forthcoming iOS game, Toxin involves shooting rapidly dividing toxic cells which eventually fill the playfield or burst to spawn.
If you’ve read this blog for very long you’ll know that I am a big fan of Photoshop scripting and procedural graphics. Toxin, the iPhone.
One of the most powerful graphical tools I am using to make Toxin is Processing, a Java based platform used to create generative art. Processing.
It has taken me a long time and a lot of experimentation to get the graphics right for Toxin. When I began, I didn’t really.