Last week I received my Oculus Rift DK2 headset which I ordered back in August. I had my eye on the Oculus DK1, the.
As you might already know my forthcoming iOS game, Toxin involves shooting rapidly dividing toxic cells which eventually fill the playfield or burst to spawn.
Creating good looking graphics for an abstract game like Toxin is harder than it first appears. Not only are your images stripped bare of most signifying.
If you’ve read this blog for very long you’ll know that I am a big fan of Photoshop scripting and procedural graphics. Toxin, the iPhone.
One of the most powerful graphical tools I am using to make Toxin is Processing, a Java based platform used to create generative art. Processing.
Nearly everyone who asks me about game development will begin with the question, “How do you create levels?” The main way of going about it.
Over the next few posts I want to write a bit about how my first iPhone game, Toxin, is being developed. Although I’ve been programming.
Its time to introduce my forthcoming game, Toxin! It’s my first game since 2003, and has been in development for erm, *too long*. I can’t.
The website for my forthcoming iOS game, Toxin, has gone live today. Its just a teaser at the moment. I’ll add more details as the.
My current iPhone game (more info coming soon, I promise!) has a resource system that allows me to load texture maps when I need them.