programming

Oculus Rift DK2 first impressions

October 24, 2014 0 Comments

  Last week I received my Oculus Rift DK2 headset which I ordered back in August. I had my eye on the Oculus DK1, the.

Making a heat map effect for Toxin

June 20, 2013 0 Comments

As you might already know my forthcoming iOS game, Toxin involves shooting rapidly dividing toxic cells which eventually fill the playfield or burst to spawn.

Toxin – Advanced Sprite Techniques

March 24, 2013 0 Comments

Creating good looking graphics for an abstract game like Toxin is harder than it first appears. Not only are your images stripped bare of most signifying.

The Next Photoshop

February 24, 2013 0 Comments

If you’ve read this blog for very long you’ll know that I am a big fan of Photoshop scripting and procedural graphics. Toxin, the iPhone.

Toxin – Creating sprites in Processing

November 18, 2012 0 Comments

One of the most powerful graphical tools I am using to make Toxin is Processing, a Java based platform used to create generative art. Processing.

Programming Toxin – Making Levels

October 25, 2012 0 Comments

Nearly everyone who asks me about game development will begin with the question, “How do you create levels?” The main way of going about it.

Programming Toxin – Part One

October 19, 2012 0 Comments

Over the next few posts I want to write a bit about how my first iPhone game, Toxin, is being developed. Although I’ve been programming.

Toxin for iPhone and iPod Touch

October 13, 2012 0 Comments

Its time to introduce my forthcoming game, Toxin! It’s my first game since 2003, and has been in development for erm, *too long*. I can’t.

New Website – toxingame.com

July 12, 2012 0 Comments

The website for my forthcoming iOS game, Toxin, has gone live today. Its just a teaser at the moment. I’ll add more details as the.

Getting the size of a PNG without loading it

October 9, 2010 1 Comment

My current iPhone game (more info coming soon, I promise!) has a resource system that allows me to load texture maps when I need them.