sprites

Using a 19 year old art program for IPhone development

April 14, 2013 1 Comment

I’ve been feeling rough this weekend so I decided to work on one of the easy jobs that I’ve been neglecting during Toxin’s development; finishing.

Toxin – Advanced Sprite Techniques

March 24, 2013 0 Comments

Creating good looking graphics for an abstract game like Toxin is harder than it first appears. Not only are your images stripped bare of most signifying.

AtlasMaker 0.7 – Make Texture Atlases in Photoshop

November 24, 2012 63 Comments

August 2016 Update: AtlasMaker is now on Github: https://github.com/richardjdare/Atlasmaker In game development it is common to have hundreds if not thousands of texture maps and animation.

SpriteGrabber – Photoshop Scripting for Game Development

June 9, 2009 4 Comments

One of the most common and tedious tasks in 2D game development is making sprite sheets from dozens or often hundreds of individual image files..