I’ve been feeling rough this weekend so I decided to work on one of the easy jobs that I’ve been neglecting during Toxin’s development; finishing.
Creating good looking graphics for an abstract game like Toxin is harder than it first appears. Not only are your images stripped bare of most signifying.
August 2016 Update: AtlasMaker is now on Github: https://github.com/richardjdare/Atlasmaker In game development it is common to have hundreds if not thousands of texture maps and animation.
One of the most common and tedious tasks in 2D game development is making sprite sheets from dozens or often hundreds of individual image files..