The longing for the infinite must always be a longing –Friedrich Shlegel When the Kickstarter campaign for Elite: Dangerous was announced, it not only inspired.
One of the things I love most about video games is their potential for exploration. Like immersion, exploration in games is as much about mood.
I’ve added a pdf version of my 2004 article series Games and the Imagination to the writing page. I still get people asking for it.
One of the things that got me thinking about the possibility of a language of game design is the feeling I often get while playing.
Over the next few months I want to write something around the idea of a language of game design. I say “around” because the subject.